Gaming

Crimson Desert key update adds much requested new features and fixes - full patch notes

Crimson Desert's Open World Map is Bigger Than Skyrim and Red Dead Redemption 2 - IGN Daily Fix

IGN / VideoElephant

Crimson Desert studio Pearl Abyss has released Update 1.02.00 for the game and changes include a number of heavily requested new features and fixes.

Crimson Desert is an open-world action role-playing game from the South Korean studio which, before this, was best known for its MMORPG (massively multiplayer online role-playing game) Black Desert Online.

The game has sold four million copies in the first two weeks since launch.

Developers have said they are continuing to listen to player feedback and have made changes with popular requests in mind.

An update from Pearl Abyss said: "This patch adds the Headgear Visibility option, private storage capacity expansion of up to 1,000 slots depending on the Greymane camp's expansion level and more.

"Additionally, for those who preferred the previous movement controls, a 'Movement Controls' option has been added, along with further control-related improvements."

The patch is available for all platforms the game is available on (PS5, Xbox Series X/S, PC and Mac via Steam and PC via Epic Games) except for the Mac App Store, with this update arriving at a later date.

Check out the full patch notes for Update 1.02.00 below.

Version 1.02.00 full patch notes

Content

  • Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1,000 slots.
    • Through the expansion of your camp, which consists of five stages in total, you can expand your private storage as follows:
      • Start with 240 slots
      • First camp expansion +100 slots
      • Second camp expansion +100 slots
      • Third camp expansion +100 slots
      • Fourth camp expansion +100 slots
      • Final camp expansion +360 slots
  • Added an Abyss Nexus in Pailune.
  • Improved the visibility of explosive barrels when using the 'Light Reflection' skill or when shining the lantern on them.
  • Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.
  • Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map 'Details' menu while in the Abyss.
  • Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.
  • Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.
  • Changed the designs of certain gimmick monsters.
  • Added one new armour set and helmet for cats.
  • Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)
  • Fixed an issue where the bank investment refresh time would remain stuck in the 'Refreshing' state and not update.

Controls and Combat

  • Added a 'Movement Controls' option.
    • The option can be selected via Main Menu > Others > Settings > Input > Movement Controls and offers two options: Basic and Classic.
    • Detailed descriptions can be found in the in-game options menu.
    • Basic movement controls: Hold the sprint key to accelerate.
    • Classic movement controls: Repeatedly press the sprint key to accelerate.
  • The stamina consumption for mounts has been adjusted.
    • With Basic movement controls, holding the sprint key consumes stamina at set intervals.
    • With Classic movement controls, stamina is consumed each time the sprint key is pressed.
  • Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
    • We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.
  • Improved so that the Flight skill can be activated even when holding the jump key in mid-air.
  • Improved responsiveness when inputting a jump after an attack.
  • Added an Escape key guide when affected by elemental status effects.
  • Fixed an issue where the Focus state would not be cancelled when using Aerial Roll during flight.
  • Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.
  • Fixed an issue where some bosses would teleport too far away during combat.
  • Fixed an issue where the 'Double Boost' horse ability would not activate properly.
  • Fixed an issue where parry would not activate properly during 'Focus' when a two-handed sword was equipped.
  • Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.
  • Fixed an issue where certain interactions were unavailable while specific tools were equipped.
  • Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.

Quests

  • Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save / load under certain conditions.
  • Fixed an issue where quest progression became unavailable if a related item was sold before starting the 'A Rumour Fuelled by Greed' quest.
  • Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.

NPC and NPC Dialogue

  • Fixed an issue where certain quest-related NPCs would not appear.

UI Fixes and Improvements

  • Improved the item use notification in the bottom-right corner so that using it will select the item directly.
  • Improved the shop UI so that sellable items are prioritised on display.
  • Reorganised certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.
  • Improved the UI so that the Save Game and Load Game menus are separated and added save slot number labels.
  • Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.
  • [Keyboard / Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.
  • Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.
  • Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.
  • Fixed an issue where crashes occurred when entering or using some UI / menus in certain circumstances.
  • Improved the game so that the 'Stow Weapon' key guide is displayed while in combat when mounted.

Graphics & Settings

  • Added a 'Headgear Visibility' option in Settings > Language & Gameplay.
    • The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.
    • Additionally, a feature to hide weapons shown on the character's back, which many players have requested, is also planned to be added in the near future.
  • [PC / PS5 / Xbox] Improved FSR upscaling quality.
  • [PC] Applied FSR SDK 2.2.
  • [PC] Improved FSR Frame Generation quality.
  • [PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.
  • [PC] Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.
  • [PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
  • [PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.
  • [PC] Fixed a rendering issue affecting the character's face indoors when the graphics preset was set to Low.
  • [PS5] Applied the Upgraded PSSR Sharpen feature on PS5 Pro, improving image sharpness.
  • [PS5] Applied Upgraded PSSR Native AA to Quality Mode on PS5 Pro.
  • [Xbox] Fixed an issue where V-Sync behavior would change when pressing the Home button.
  • [Xbox] Added a 4K upscaling option to Performance Mode on Xbox Series X.

Performance, Stability, Gameplay

  • Fixed several stability, performance optimisation and crash issues across PC, console and Mac.

Localisation

  • Fixed various localisation errors and improved localisation quality (game advice etc) across all languages.

Others

  • Fixed an issue where certain walls in Corridors of the Void were missing.
  • Improved the sound so that the sound position changes together with the camera perspective.
  • Fixed various other in-game issues.

Other Fixes

  • Fixed an issue where the weapon would not be visible when using the 'Stab' ability while 'Unarmed' was equipped as a secondary weapon.
  • Improved the UI so that licence information can now be viewed in the Credits.
  • Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.
  • Fixed an issue where the background audio would become distorted in certain locations and situations.

Elsewhere from indy100:

How to join the indy100's free WhatsApp channel

Sign up to our free indy100 weekly newsletter

Have your say in our news democracy. Click the upvote icon at the top of the page to help raise this article through the indy100 rankings.

The Conversation (0)