While TV and films are popular on Netflix, less than one per cent of subscribers play the video games that come with the subscription.iStockphoto by Getty Images
Other award-winning titles also include Immortality, Kentucky Route Zero and Before Your Eye.
Only 2.2 million Netflix subscribers (0.88 per cent approximately) play one of the streamer’s games daily, as per a CNBC report.
But it appears there is a struggle to get subscribers to return to the video games after trying them, since more than 70 million subscribers at some time have downloaded a game.
Perhaps, this issue could be due to games taking up more download space, and commitment for users.
Although stats show subscribers are not playing video games, the streaming giant has been splashing the cash in this area since in the last year, the quantity of games available has tripled.
But Co-CEO Greg Peters, says this is all part of the "crawl, walk, run" strategy that has successfully worked in the past.
“This trajectory is not dissimilar from what we’ve seen before,” Peters said on the company’s prerecorded earnings call on Wednesday, CNBC reported.
“When we’ve launched a new region, or when we launched new genres, like unscripted” we had to “crawl, walk, run, but we see a tremendous amount of opportunity to build a long-term centre value of entertainment.”